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The Weight of My Days

A dynamic sculpture from pennies

Random Posts

  • Day XX: Copper in foodJuly 24, 2015
  • Vanity viewVanity viewMay 26, 2016
  • The silence of the fernsThe silence of the fernsJune 3, 2016
  • The orange roadThe orange roadNovember 20, 2016
  • Day 27: Uncle Ray and the gangDay 27: Uncle Ray and the gangAugust 2, 2015
  • Day 3: 16,070 to goDay 3: 16,070 to goJuly 9, 2015
  • A cat named DaisyA cat named DaisyDecember 15, 2016
  • Day 54: Katy DIDDay 54: Katy DIDAugust 29, 2015
  • Sunday therapySunday therapyAugust 14, 2016
  • Fun with the censusFun with the censusFebruary 18, 2016
  • The corner pharmacyThe corner pharmacyMarch 21, 2016
  • Snow prepSnow prepJanuary 6, 2017
  • The interrogationThe interrogationDecember 14, 2015
  • After the fallAfter the fallJuly 17, 2016
  • Day 32: Ticket to rideDay 32: Ticket to rideAugust 7, 2015
  • RemnantsRemnantsAugust 28, 2016
  • Day 43: About breastsDay 43: About breastsAugust 18, 2015
  • Metal to the pedalMetal to the pedalFebruary 16, 2016
  • Guilty, guilty, guiltyGuilty, guilty, guiltyOctober 15, 2015
  • Sad storiesSad storiesJanuary 25, 2016

Tag: reality

Time to change

Time to change

I hate the time change. Why do we bother? We’re on Daylight Savings Time more than we are on regular time. It makes no sense. When I was a kid, after the Uniform Time Act of 1966, we had Daylight Savings for seven months a year. I remember people being confused by the time change, … read more Time to change

Posted on November 6, 2016May 15, 2019Author LisaCategories ShelterTags 1974, daylight, reality, sanity, time
We gotta get out of here

We gotta get out of here

Would you pay $30 to be locked in a room with a group of strangers for an hour? And be required to solve a lot of problems in order to escape? Well, this is what people do for fun in Atlanta now. It’s called a room escape game, and Atlanta has eight companies offering this … read more We gotta get out of here

Posted on November 12, 2015May 15, 2019Author LisaCategories RefractionTags 2014, art, development, escape, games, reality, work
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